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Love it!

take this down.

MobileSpider responds:

fuck you jonathon jonathon or should I say flikkernicht studios. Who thefucking shit head do you think you are to be commenting on this video with your faggot face you big nerd you are dead because when i kill you the resulting factor of me killing you will be you dying!!! This is truth and not fiction fact isnt fiction fact is you ebing fucking dead for talking shit about the dory collab fuck you
fuck you
uou

I agree with everything AmazinLarry said in his review so there's no point in reiterating all of that. I found it genuinely difficult to finish watching this. I don't claim to be a fantastic writer but this could have been written by a literal child. Terribly unfunny, dead-horse beating garbage. Often I'll vouch for the style of the visuals in your cartoons at least being "charming" but even that seemed below your usual work. I see nothing redeeming about this whatsoever. Bad work 10JD try to not be so bad!

I love you.

TheEvaluh responds:

I'm blooshing

Hey just curious whats it like being stuck in 2008?

COWOX responds:

it's not bad. except for the music.... they keep playing low by flo rida.

This is the best brew boy cartoon yet!!! Your animations gotten super fluid, the jokes gave me consistent giggles, and i love the style of backgrounds you went with. GOOD SHIT DUDE GOOD SHIT

I know you think I'm subhuman or whatever but that aside I think that you're a talented dude, and I'd love to see you do more original stuff like this in the future (and less gamegrumpspokemonsonicdeadbeatenhorses). The animation's really smooth and fluid, and the shading added a lot of depth-- it's really apparent that you put a lot of work into the visuals and I can appreciate that. However my issue with the content itself is that it felt kind of...empty? It was really nice visually, but it lacked any real substance to make it memorable beyond just a smooth fight scene. Like, it was nice to observe but I felt no investment in anything that was going on, and the endjoke itself didn't really feel like a good enough payoff to justify all the buildup. Unless this was strictly an animation showcase, in which case ya nailed it. This might be nitpicky as well but from a film perspective the shot of his eyes widening should've had him positioned on the left rather than the right-- the audience typically associates something moving left to right with progression/moving towards something, whereas when the character is framed on the right side moving towards the left we get the impression he's returning back to where he began. Again, maybe that's a bit nitpicky, but personally I found that shot kind of jarring because of the choice in screen direction. But yeah It's good to see you doing some original stuff and I look forward to seeing some more developed work from you in the future!

TopSpinThefuzzy responds:

I wouldn't say it was strictly an animation showcase but it was definitely experimental, to see how much I could do and convey with minimal sound and zero dialogue.

As for the change in perspective when he first spots the chest, you're absolutely right. I'm not sure what made me do that shot in that way but it definitely threw stuff off.

Thanks for the critique, though!

I HATE MY SON

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USA

Joined on 10/5/12

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